Stephen Hough
About
- Interactive 3d & game development
- Bay Area, originally San Antonio/Austin
- Checking out new opportunities
- Looking for practical applications for my skills, especially with AI overlap
- Skill set: 3d content, data viz, network programming, UI/UX
2021-2026 Game development
- Abracadabra Arts, independent game studio with several titles
- Notable titles include "Golf Around" series and other related work
- Also occupied with technical contract work, such as multiplayer engineering
- Miscellaneous pursuits: Travel, etc.
2018-2020 Edutainment startup
- Cybernetic Entertainment, Dallas-based startup
- Prototype engineering in education/arts industry
- Worked on MIDI-based piano education software with 3d virtual players
- Worked on custom chess education software
2018 Graduated Trinity University
- B.S. Computer Science, 3.8 major GPA
- Thesis: Incomplete Information Solver with Albert X Jiang (AI specialization)
Some beliefs
- Positive attitude matters
- Environment matters
- Don't get trapped in local maximums - think about the larger possible action space
- I believe you should not only iterate frequently, but try very unconventional and big moves
More about me:
- Hobbies: piano, chess, poker, nature, painting
- Interests: ancient history (Rome, Egypt), architecture, science fiction
Let's talk!