Focus
Algorithms, network programming, physics, UI/UX, optimization, prototyping, 3D modeling, interactive 3D, data visualization, AI, and agentic coding.
Versatile engineer focused on interactive systems: game development, educational software, data visualization, and more. Aside from technical skills, I also have experience with branding, marketing, and distribution. I’ve shipped several commercial products, and I’m now looking to collaborate with the right team. Currently based in San Antonio, I’m open to relocation.
Algorithms, network programming, physics, UI/UX, optimization, prototyping, 3D modeling, interactive 3D, data visualization, AI, and agentic coding.
C#, C++, Python, Java, JavaScript, WASM, SQL, Go, Rust, and Assembly.
Unity, Unreal, Codex, Claude Code, Blender, Maya, 3DS Max, Git, and Adobe Creative Suite.
Built, shipped, and maintained independent PC/Mac games and interactive software, owning engineering, design, platform integration, content pipelines, and post-launch updates.
Optimized complex networked projects in Unity.
Built interactive edutainment prototypes.
Trinity University
May 2018
AI solver for incomplete-information games using CFR+.
Advisor: A. X. Jiang